Maya Remote Debugging with Visual Studio Code

If you want to skip right to the final snippet that connects maya to a debugger, click here. Otherwise have fun reading about my debugging adventure. # Error: AttributeError: file D:\Work\NamTools\scripts\rig_modules.py line 49: ‘NoneType’ object has no attribute ‘strip’ # Random error message from one of your tools What is Remote Debugging, Why is it Useful? How many times have […]

Make User Bugs Make Sense With Maya Logging

“I tried to export this file but it broke” – Some animator “Why won’t this animation work?” – Another animator “I apply a pose to this rig but it goes all weird :(“ – The same animator as the first quote, but they’re having a pretty bad day As a pipeline TD, you may get these kinds of messages often. […]

Everything API in Python

Do you know about the Everything browser? It is a free windows-based application that allows lightning fast searching of files on a system. As a TA that needs to constantly dig through 1000’s of game assets it is an absolute joy to use. We often have a need for file dialogues like this in order to run batch processes on […]